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I Bought a 24-Slot Case for a Nintendo Switch Library of Four Games and I Would Do It Again

Black hardshell Nintendo Switch 24-slot game card case with colorful abstract brushstroke paint pattern in teal, orange, pink, black, and green

I own four Nintendo Switch games.

I want to open with that, because everything after this only lands if you're holding the number four in your head. Four. One of them is a cooking game I have not launched since the winter. One is a gift. One I have played for six hundred hours and will be buried with.

Last month I bought a hardshell case with twenty-four slots.

On the Organizational Alibi

There is a behavior — I've named it, because naming it is cheaper than therapy — called the Organizational Alibi. It is the purchase of a system for managing a hobby, undertaken in place of the hobby.

You do not have time to play games. You do, however, have eleven minutes and a browser tab. So you buy the case. And in the buying, you get a small clean hit of the feeling you were actually after — the feeling of being a person who plays games, of having a library worth protecting, of the hobby being real enough to require infrastructure.

Twenty of those slots are empty. They are, if I'm honest, the point. They are twenty small declarations that this is going somewhere.

The Chromatic Static Game Card Case is where I keep my four games and my twenty intentions.

The case is, annoyingly, very good

Here is what undermines the whole bit: it's a genuinely excellent case.

Hardshell, so it survives a bag. UV-printed in a teal, orange, pink and green brushstroke chaos that means I can find it instantly in a backpack that otherwise contains nothing but black rectangles. I have located this case by peripheral vision in a dark car. That is a real feature that has really served me.

And it turns out a case does not audit your library. It does not open itself and count. It holds four cartridges with exactly the same diligence it would hold twenty-four, and it does so while looking like someone dropped a paint can down a stairwell.

Which is more than I can say for the plain grey one I nearly bought instead, that would have quietly agreed with me that this was a modest hobby not worth decorating.

Six hundred hours

I keep coming back to the six hundred hours.

That's one game. One cartridge, in one slot, in a case built for twenty-four. By every metric of efficiency this is an absurd ratio and I paid actual money for it.

But six hundred hours is not a small number. Six hundred hours is a genuine relationship with a thing. And for years I kept that cartridge loose in a bag pocket with a dead pen and a hotel key card, because a hobby with one game in it didn't feel like it warranted a container.

That was the actual error. Not the twenty empty slots — the years of treating the thing I loved most as not-quite-real because I only loved one of it.

So

You have a hobby you've decided is too small to equip. One book you reread. One recipe. One trail. Something you do constantly and have never once bought anything for, because buying for it would be admitting it counts.

Buy the case.

Not to fill it. Buy it because the thing you already do deserves to be carried in something you can spot across a dark car, and because twenty empty slots are not a rebuke — they're just room.


The Chromatic Static Game Card Case is a Dyles Mavis original — 24-slot hardshell, UV-printed edge to edge. More in Boundless Bleeds and Maximalist Motifs. Every piece is original wearable art, not stock print-on-demand clip art.

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